[ABOUT-001] REV A · CO. DOSSIER
[A1] ABOUT

Sprite Animation Shouldn't Require a Pixel Artist

We built an AI pipeline that turns a character description into a game-ready pixel sprite sheet in minutes — so you can prototype gameplay instead of hand-pixeling frames.

[B1] THE PROBLEM

Commissioning a custom sprite sheet runs $50–200 per character and takes days of back-and-forth with a pixel artist. For solo devs and small studios, that's time and budget better spent on gameplay.

Off-the-shelf sprite packs are the alternative — but everyone shipping with them looks the same. There's no middle ground between expensive custom artwork and generic asset bundles.

[B2] OUR APPROACH

We combined an LLM (for character + action extraction and style selection) with a generative animation model. The result: an AI that understands what "a knight swinging a sword in SNES style" should look like and outputs a clean horizontal PNG sprite sheet.

Describe your character in plain language. Pick a perspective and pixel style. You get a live animated preview within roughly a minute, plus a horizontal PNG sprite sheet ready to drop into your game engine.

[C1] UNDER THE HOOD
[C1.01]

Edge Pipeline

Deployed on Cloudflare Workers. Sub-second LLM extraction at the edge. No cold starts, no queues.

[C1.02]

Live Animated Preview

See your character animate in a smooth loop the moment generation finishes — confidence before download. The final sprite sheet is a single horizontal PNG.

[C1.03]

Style Control

5 built-in pixel styles (SNES, GBA, Stardew, Dark Fantasy, Cute). Refine palette and frame count, or let the AI pick.

[CTA] SIGN-OFF

Ready to animate your character?

Try It Free →