[ABOUT-001] REV A · CO. DOSSIER
[A1] ABOUT

Sprite Animation Shouldn’t Require a Pixel Artist

We built an AI pipeline that turns a character description into a game-ready pixel sprite sheet in minutes — so you can prototype gameplay instead of hand-pixeling frames.

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THE PROBLEM

Commissioning a custom sprite sheet runs $50–200 per character and takes days of back-and-forth with a pixel artist. For solo devs and small studios, that’s time and budget better spent on gameplay.

Off-the-shelf sprite packs are the alternative — but everyone shipping with them looks the same. There’s no middle ground between expensive custom artwork and generic asset bundles.

[B2]

OUR APPROACH

We combined an LLM (it reads the character and the action and plans every frame) with an image model that draws the whole animation on one transparent sheet. The result: an AI that understands what "a knight swinging a sword in 16-bit style" should look like and outputs a clean, transparent PNG sprite sheet.

Describe your character in plain language. Pick a camera view and a style. You get a live animated preview within roughly a minute, plus a transparent PNG sprite sheet ready to drop into your game engine.

[C1]

UNDER THE HOOD

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Edge Pipeline

Deployed on Cloudflare Workers. Sub-second LLM extraction at the edge. No cold starts, no queues.

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Live Animated Preview

See your character animate in a smooth loop the moment generation finishes — confidence before download. The final sprite sheet is a single transparent PNG.

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Style Control

12 built-in styles: five pixel-art looks (16-bit, retro handheld, cozy, dark, cute) and seven illustrated ones, from cartoon and anime to chibi, flat vector, and 3D toon. Choose 6, 8, or 12 frames.

[CTA] SIGN-OFF

Ready to animate your character?

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