The grid you draw on here works the way Minecraft pixel art does: one square, one colour. No mods, no downloads, no desktop editor — it runs in your browser and exports a transparent PNG.
Why 16 × 16 is the Minecraft size
Minecraft's default block and item textures are 16 × 16 pixels, so most Minecraft pixel art — item icons, banners, block-sized faces — is planned on that grid. Start at 16 × 16 and your drawing matches the game's own resolution.
Need room for more detail? Switch to 32 × 32 or 64 × 64 for larger builds and portraits. The brush, eraser, palette and undo work the same at every size.
The Blocks palette
Instead of a generic colour wheel, the Blocks palette gives you 16 colours picked to approximate familiar blocks — close matches, not the game's textures — so what you paint reads correctly next to the real thing. Anything else is one click away with the custom colour picker.
- Ground — grass, dirt, sand and oak planks
- Stone — stone, cobblestone, coal and netherrack
- Ores — diamond, gold, iron, emerald, lapis and redstone
- Liquids — water and lava
Plan a block build
Pixel art maps one-to-one onto a build: every square on the canvas is one block in the world. Draw the design, count the squares row by row, and place blocks to match — the finished drawing doubles as your build plan.
Keep the palette short. A design with five or six block colours is quicker to gather materials for, and reads more clearly from a distance, than one with twenty.
Start from an example, then export
Three 16 × 16 examples — a slime, a sword and a heart — show how a shape is built on the grid. Load one, recolour it with the Blocks palette, or clear it and draw your own. No game characters are bundled; the designs you make are yours.
Download a transparent PNG at the grid's own size and use it as a build plan, a server icon or the starting point for a resource-pack texture. Nothing is uploaded — the file is made in your browser.
SpriteGen is an independent tool and is not affiliated with Mojang or Microsoft.