4 credits per sprite sheet. Subscribe for the lowest price per credit, or buy a credit pack that never expires.
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Starter
Perfect for solo devs prototyping a handful of characters per month.
Pro
For studios shipping characters every week.
Starter
Billed $121 yearly, plus 150 bonus credits every month
Perfect for solo devs prototyping a handful of characters per month.
Pro
Billed $420 yearly, plus 150 bonus credits every month
For studios shipping characters every week.
80 Credits Pack
300 Credits Pack
800 Credits Pack
Credits, billing, refunds and usage rights. For product questions, see the full FAQ.
Each sprite sheet costs 4 credits. Every direction is its own generation, so a 4-direction set costs 16 credits. A single sprite in the AI Sprite Maker costs 2 credits. That works out to about $0.09 per sprite sheet on Pro annual, and $0.25–$0.29 with credit packs.
Yes. You can generate a few sprite sheets without an account after a quick security check. Signing up gives you starter credits, and you can claim more free credits every day with the check-in.
A subscription renews every month or year and gives you the lowest price per credit; subscription credits expire at the end of each period (365 days on annual plans). A credit pack is a single payment with no renewal, and its credits never expire, but each credit costs more. Both include commercial use, and sprites made with either stay out of the public gallery. You can have both; pack credits are used after subscription credits.
Monthly plans add your credits each billing month, and unused monthly credits expire at the end of that month. Annual plans give the whole year of credits upfront, valid for 365 days, plus 150 bonus credits every membership month. Annual plans cost less per month.
We compare the price per credit with Starter monthly ($16 for 300 credits, about $0.053 per credit). Both annual plans include 1,800 bonus credits a year. Starter annual ($121 for 5,400 credits) and Pro annual ($420 for 18,600 credits) each come to about $0.023 per credit, 58% less.
Credits with an expiry date are used first, earliest expiry first. Permanent credits are used last. For example, the 150-credit monthly bonus on an annual plan is used before the 365-day annual credits, then permanent credit packs. The monthly bonus expires at your next membership-month anniversary and does not roll over.
Open your Dashboard and choose Manage subscription. Cancellation takes effect at the end of the period you already paid for, and credits you have received stay usable until they expire. Credit packs are not affected. Cancelling does not refund the current period automatically.
Checkout is handled by our payment partner Waffo, which shows the payment methods available in your region. Your card details never touch our servers.
Yes. If you're a student or an indie game developer, post an honest introduction or review of SpriteGen on any social platform, positive or negative, and we'll send you a $10 coupon. Email the post link and your SpriteGen account email to [email protected] and we'll reply within 24 hours.
Refunds are reviewed case by case for reasonable requests, such as an accidental purchase, a technical problem or unused credits. Email [email protected] within 7 days of purchase and we aim to reply within 3 business days.
Yes. If generation fails, the credits are refunded. If generation succeeds but later processing or export fails, retry it for that result without paying again. Choosing Regenerate starts a new generation and uses credits.
No. Sprites made with paid credits, from a subscription or a credit pack, are never added to the public gallery. Only generations paid for entirely with free credits can be picked for the gallery, and not every one is. Gallery entries never show your account name or email.
Yes. You can use generated sprites in commercial games and projects, whether you made them with free or paid credits. You need the rights to any reference images you upload. See the Terms of Service.
Guests get free generations. Sign up for starter credits and daily check-in credits.